What is Story IQ on AnyWorld?
Story IQ is the large number on an AnyWorld card. It is a score from 100 to 168, read from how somebody actually played: how far their deepest life went, how much they have played, how many people they got close to, how many lives they have lived and how many worlds they built. The average player scores 110. It is not an IQ test.
See your own cardWhat Story IQ is read from
Five things, all of them something you actually did. Nothing about what happened in your story appears on the card, which is also why it is safe to post.
| What it reads | What raises it | Share |
|---|---|---|
| How far one life went | Staying with a single character instead of starting again | 30% |
| How much you have played | Every turn you have ever taken, across every life | 20% |
| How many people you got close to | Characters who came to trust you, not just ones you met | 20% |
| How many lives you have lived | Starting again somewhere new when one life ends | 15% |
| How many worlds you built | Writing your own world instead of picking one | 15% |
Each one is weighed against what a typical player does rather than against a round number somebody picked, so the middle of the scale is the middle of the players. Nothing is capped, which is why somebody at 1,400 turns still scores above somebody at 600.
What counts as a good Story IQ
Measured across every real player on 12 September 2026, not estimated.
| Everyone who has ever played (11,078 people) | 110 on average |
| The middle of everyone with a card | 131 |
| The top tenth | above 151 |
| The highest anybody has reached | 166 |
| The most the scale can go | 168 |
Almost everybody holding a card is above the average, and that is not a trick of the scale. Most people who arrive never pass their first few turns, so reaching a card at all already puts you past most players.
What everything else on the card means
Uncommon, Rare, Epic, Legendary or Mythic. It comes from how much you have played against everybody else, and it decides the card's colours.
Where you sit against every player, by total turns. It never rounds to zero, because somebody that rare is exactly the person who wants to post it.
The big number itself, printed twice a few pixels apart in two inks the way a risograph press lays them down. The line in brackets under it is the average across everyone who has ever played, which is 110.
One of a set of names, picked from your own account so it never changes and is rarely the same as somebody else's.
Four either-or readings of how you play: whether you talk or act, take risks or play safe, let people in or keep your distance, and live one life or many. Each split sits on the real median, so all sixteen combinations happen.
Chosen from the same four readings, and written so both sides of every one is flattering. They describe a person, never the game.
The playful readings. Fixed to your account, so they are the same every time you open the card and different from the next person's.
Two named worlds, picked from your own reading. They are named only to say which one is which.
The flaw. It is meant to sting slightly, and it is picked the same fixed way.
Three plain counts of what you have actually done.
How much play the reading is built on. It rises as you play, and it is why the card changes rather than being a single annual snapshot.
How to get your own
Play about 20 turns, then open your card. It reads from your whole history every time, so it sharpens as you go. It is free, it is private until you share it, and it is never findable in a search engine under your name.
What is a good Story IQ?
Anything above 110 is above the average player. Among people who have played enough to get a card, the middle is 131, the top tenth are above 151, and the highest anyone has reached is 166. Measured across 1,160 players on 12 September 2026.
What is the average Story IQ?
110. That is the mean across all 11,078 people who have ever played AnyWorld, not just the ones who got far enough for a card. Most people who arrive never pass their first few turns, which is why almost everybody holding a card is above it.
Is Story IQ a real IQ test?
No. It is a score in a game, read from how you played it, and it measures nothing about you outside the game. It is not a psychometric test, it was not administered by anyone, and it has no clinical meaning at all.
How is Story IQ calculated?
From five things you actually did: how far your deepest life went, how many turns you have played in total, how many characters came to trust you, how many lives you have lived, and how many worlds you built yourself. Each one is weighed against what a typical player does, so the middle of the scale is the middle of the players.
How do I see my AnyWorld card?
Sign in and open anyworldgame.com/you. You need about 20 turns of play first, because a reading built on four turns is a horoscope. The card is private until you share it, and it is never findable in a search engine.
Can my Story IQ go down?
No. Every ingredient counts something you have done, and nothing you do later takes those away. It rises as you play and the reading gets more confident with it.
What do the four letters on the card mean?
They are four either-or readings of how you play, not a personality test. AnyWorld is not affiliated with, endorsed by or connected to the Myers and Briggs Foundation or any personality assessment.
What does the percentage at the bottom mean?
How much play the reading is built on. A card from 30 turns says so; a card from 2,000 turns is close to certain. It is the reason the card is worth opening again rather than being a single annual snapshot.
Is the AnyWorld card free?
Yes. Everybody past the turn threshold gets one, on the free plan and the paid one alike. Paying changes how many turns you can take in a day and how many worlds you can build, and nothing about the card.
Why did my Story IQ change?
Because you played more. The card is read from your whole history every time you open it, so it moves as that history grows, and the confidence figure at the bottom rises with it.
Story IQ is a reading for fun, from how you play a game. It is not an intelligence test, not a psychometric instrument and not a measurement of anything outside AnyWorld. The four letters are a widely used shorthand; AnyWorld is not affiliated with, endorsed by or connected to the Myers and Briggs Foundation or any personality assessment.